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Professor's Experiments Jan 2021.png
  • Complete Professor Verne's tasks!
  • Earn points and get amazing prizes!

Professor Verne's experiments is a recurring special Township event, where you complete regular tasks to earn points Energy.PNG.
When you earn a certain amount of points, you can get rewards and perks.

From v7.8, some rewards are themed (see Skins) and safes are given with additional rewards if players have 3,350 Energy.PNG or more. They can open unlimited safes but they need more Energy.PNG to open them.
All rewards in current and past events can be found in the rewards tables below.

Event Guide

Expand the table if you would like to see the event guide.
Professors Experiments Guide Dec2020 1.png
Professors Experiments Guide Dec2020 2.png
Professors Experiments Guide Dec2020 3.png
Professors Experiments Guide Dec2020 4.png

Gold Pass Gold Pass.png

To receive additional rewards and perks, you can also purchase the Gold Pass Gold Pass.png, using real-world money (typically about $4.99. Prices vary by country i.e $7.99AUD).
Earned rewards and perks can be obtained by purchasing the Gold Pass at any point during the event.

  • You get the best value for your money by purchasing the Gold Pass at the beginning of the event as you will be able to use the Perks for the longest period of time while the event is on.

Gold Pass Gifts in Co-op Chat

A notification is posted in your co-op chat when you purchase a Gold Pass which allows 11 co-op members (not you) to claim a T-cash gift. This notification will remain in your co-op chat, for a maximum of 7 days, until all of the gifts are claimed. The notifications will move to the bottom of the co-op chat until they expire or all the gifts have been claimed.
If a co-op member purchases a Gold Pass you will have the opportunity to claim one of the 11 T-cash gifts in your co-op chat.

Tasks

You complete two kinds of tasks to earn Energy.PNG. They are daily tasks and ongoing tasks.

Daily Tasks

There are 3 daily tasks each day. They give Energy.PNG 10 and they expire after 24 hours. The daily tasks will be replaced with new daily tasks, even if they are not completed. The amount of activity to complete a task increases with your level in the game.
Energy.PNG 10 Task examples are:

Ongoing Tasks

Ongoing tasks are released weekly. These are more complicated tasks which expire when the event ends. They give more points when they are released if the event is nearly ending. Press on an upcoming task to see when it unlocks.

Energy.PNG 25-75 Task examples are:

  • Harvest a certain number of Crops (increasing as your level increases from 600 +)
  • Earn a certain number of Coins (amount depends on your level)
  • Use 40+ Units of Cream to make other items
  • Use 40+ Units of Butter to make other items
  • Use 40+ Units of Cheese to make other items
  • Use 40+ Units of Milk to make other items
  • Feed 60+ Animals
  • Collect 30+ Bricks from any source
  • Complete 12-25 Zoo Orders (amount depends on your level)
  • Feed 60 Animals
  • Send 15 ships using Ingots
  • Play 15-35 times at the House of Luck
  • Spend 3000/9600 coins at the City Market
  • Use 30 Units of Syrup to make other items
  • Share 50 goods at the co-op
  • Excavate 300 units of ore in the Mine
  • Upgrade the Barn x1/4 times
  • Send 25 gifts to friends
  • Open 6 Gold Hot Air Balloons

Energy.PNG 100-125 Task examples are:

  • Send any combination of 75/175 Trains, Full Airplanes, Ships or Helicopters
  • Smelt 35 Ingots
  • Upgrade the Barn 2-4 times
  • Help other players, in the Zoo, Airport and Train 100 Times
  • Activate 10 Boosters at the lab
  • Harvest 900 crops
  • Collect 50+ Glass from any source
  • Collect 50+ Red Paint from any source
  • Open 15 Hot air balloon chests

Perks:

  • All perks expire at the conclusion of an event.
  • Perks will vary for each event.

Expand this area if you would like to see the types of perks that may be available in the event


Perk Image Description Range
Airbonus
Airbonus Perk.png
Get bonus chests (may contain coins, ingots, tools, building materials, etc.) for filling all crates in two cargo holds.
Conveyor Belt Master
Conveyor Belt Master Perk.png
Change the order of your production slots at your factories.
Dear Dairy
Dear Dairy Perk.png
Reduces Dairy Factory times.
(% varies)
-15% to -50%
Double Luck
Double Luck Perk.png
Receive twice as many clovers.
Clover storage increases from 50 to 100.
Farm Bonus
Farm Bonus Perk.png
Farms (i.e. animals and mushroom farm) produce goods faster. -10% to -30%
Flash Flight
Flash Flight Perk.png
Reduces plane return time.
(% varies)
-20% to -60%
Generous Customer
Generous Customer Perk.png
Gain more coins from customer orders.
( % varies )
+10% to +40%
Generous Market
Generous Market Perk.png
Market and Dealer have more goods for sale.
Helicopter Help
Helicopter Help Perk.png
Ask for help with 1 to 3 orders at the helicopter pad. Your friends can choose which to help in case the order requires 2 or more goods. You can immediately request help for a new one when the older one is fully helped, sent or dumped. +1 to +3
Helping Hands
Helping Hands Perk.png
Fill help requests by paying 1 T-cash.
Material Request In Co-op
Co-op Booster Perk.png
Possibility to make daily requests for materials and tools from co-op members.
Range: 1-2 depend on material.
Rich Fields
Rich Fields Perk.png
Reduce crop growing times.
(% varies)
-10% to -30%
Spacious Barn
Spacious Barn Perk.png
Increases Barn storage space ( % varies )
See additional notes below the table.
+10% to +20%
Spacious Railcars
Spacious Railcars Perk.png
Train cars bring twice as many materials.
Starts with 1 car per train and increases
by 1 with each level.
1 to 3
Speedy Construction
Speedy Construction Perk.png
Reduce construction time.
( % varies )
-30% to -60%
Two Minutes
Two Minutes Perk.png
Complete anything early for free when there is only two minutes left (later for wheat and bread) for a product or crop to be finished.

Notes

Regarding Spacious Barn Spacious Barn Perk.png - If you are over the capacity of your barn at the end of the event, your inventory remains in the barn. You won't be able to add any further items to your barn until you've used up or sold off enough inventory to have your barn below your normal capacity level. One option is to turn on the Generous Customer helicopter booster and complete helicopter orders.

Skins

Each professor's experiment follows a sequence of giving a helicopter, train or plane skin for gold pass players, and the station skins for all players. Skins change the appearance of your transport buildings and vehicles. More information is available on the Skins page.

Rewards and Perks for Each Event

To get all the rewards before it ends, you need to get 80 Energy.PNG daily. Remember this means you need to complete pretty much every task (daily and weekly) to finish.
However, if the double point special offer called High Voltage is introduced you might choose to complete tasks from the day the special offer occurs - then you won't have to do nearly as many tasks. Please note that the High Voltage offer may only be offered to a limited number of players.

Stage Energy Required Reward (All Players)
Professors Experiments Icon.png
Gold Pass Reward
Gold Pass.png
1 0 Energy.PNG Coin.png
500 - 12,000
Spacious Barn Perk.png
Spacious Barn Perk +10%
2 25 Energy.PNG Dealer Coupon.png
Dealer Coupon
Sky Dragon.png
Sky Dragon
3 50 Energy.PNG Cash.png
x3 Township Cash
Rare Deck.png
Rare Deck (20 cards)
4 100 Energy.PNG Pick.png
x3
Load Coupon.png
x2 Coupon for Loading Goods
5 150 Energy.PNG Slabs.png
x2
Cash.png
x5 Township Cash
6 200 Energy.PNG Coin.png
1,000 to 21,000
Flash Flight Perk.png
Flash Flight -20%
7 275 Energy.PNG Regular Deck.png
Regular Deck
(10 Zoo Cards)
Generous Market Perk.png
Generous Market
8 350 Energy.PNG Load Coupon.png
x2
Coupon for Loading Goods
Shy Piggy.png
Shy Piggy co-op sticker
9 425 Energy.PNG Axe.png
x2
Dealer Coupon.png
Dealer Coupon x2
10 500 Energy.PNG Cash.png
x5
Township Cash
Rich Fields Perk.png -15%
11 600 Energy.PNG Glass.png
x3
Emerald.png
x3
12 700 Energy.PNG TNT.png
x2
Spacious Barn Perk.png
Spacious Barn Perk +15%
13 800 Energy.PNG Coin.png
2,000 to 37,000
Cash.png
x5
Township Cash
14 900 Energy.PNG Festival Airport.png
Festival Airport
Co-op Booster Perk.png
Make daily requests
for materials and tools
from co-op members.
15 1000 Energy.PNG Silver ingot.png
x3
Fortune Keeper.png
Fortune Keeper
16 1100 Energy.PNG Topaz.png
x3
Flash Flight Perk.png
Flash Flight -40%
17 1200 Energy.PNG Load Coupon.png
x2
Coupon for Loading Goods
Load Coupon.png
x3
Coupon for Loading Goods
18 1300 Energy.PNG Bricks.png
x3
Cash.png
x7
Township Cash
19 1400 Energy.PNG Cash.png
x5
Township Cash
Gold ingot.png
x3
20 1500 Energy.PNG Dealer Coupon.png
x2
Dealer Coupon
Shortcut Booster.png
Shortcut Lab Booster
21 1600 Energy.PNG Rare Deck.png
Rare Deck (20 cards)
Paint.png
x4
22 1700 Energy.PNG Lucky Otter.png
Lucky Otter co-op chat sticker
Spacious Barn Perk.png
Spacious Barn Perk +20%
23 1800 Energy.PNG Coin.png
(approximately x48,000)
Ruby.png
x3
24 1900 Energy.PNG Hammer.png
x2
Hammer
Cash.png
x15
Township Cash
25 2000 Energy.PNG Dynamite.png
x4
Rich Fields Perk.png
-30%
26 2100 Energy.PNG Nail.png
x2
Expansion Coupon.png
Town Expansion Coupon
27 2200 Energy.PNG Shovel.png
x3
Flash Flight Perk.png
Flash Flight -60%
28 2300 Energy.PNG Record Demand Booster.png
Record Demand Lab Booster
Grateful Drake.png
Grateful Drake co-op chat sticker
29 2400 Energy.PNG Paint.png
x3
Generous Customer Booster.png
Generous Customer Lab Booster
30 2500 Energy.PNG Rare Deck.png
(30 cards)
Epic Deck.png
(50 cards)
31 2600 Energy.PNG Load Coupon.png
x3
Coupon for Loading Goods
Cash.png
x20
Township Cash
32 2700 Energy.PNG Platinum ingot.png
x3
Supersonic Dragon.png
Supersonic Dragon
33 2850 Energy.PNG Spacious Barn Booster.png
Spacious Barn Lab Booster
Load Coupon.png
x5
Coupon for Loading Goods
34 3000 Energy.PNG Cash.png
x20
Township Cash
Barn Upgrade Coupon.png
Barn upgrade coupon
35 3200 Energy.PNG Expansion Coupon.png
Town Expansion Coupon
Cash.png
x75
Township Cash
36+ 3350 Energy.PNG
(+50 per safe)
- Safe.png
Safe

Event History

To see professor's experiment event information in the past, see these pages.

  1. Professor's Experiments Event/1: November 2019
  2. Professor's Experiments Event/2: March 2020
  3. Professor's Experiments Event/3: May 2020
  4. Professor's Experiments Event/4: July 2020
  5. Professor's Experiments Event/5: October 2020
  6. Professor's Experiments Event/6: December 2020


Comments Below

In regards to the "comments" section below, these comments relate to a specific Professor's Experiments Event, and not necessarily the current event that is on.

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