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Update in progress

The Regatta is undergoing a significant modification. The rules and details are being updated as more information is made available.


Regatta
Regatta Links

Official Regatta FAQ

Looking for co-op members?

For infomation about the old regatta, see Regatta_(2017-2024).


Regatta Information[]

Regatta How-to

What is a Regatta?[]

Regatta is a race consisting of co-op members whose goal is to complete tasks to sail your co-op's yacht further, and gain points along the way to earn chests for rewards.

NEW Regatta[]

You must complete Match-3 levels for the items (pieces/power-ups/etc) to be counted towards the Match-3 regatta task. This is a significant change from the previous version. Please plan ahead accordingly.

How Often are Regattas?[]

  • Once a week. Regattas begin on Monday @ 12 PM UTC.
  • Regattas last for 7 days and end the following Monday @ 8 AM UTC.
  • You need to pick the first task at least 5 hours before the race ends (Monday @ 3 AM UTC).
  • You are given 4 hours on Monday to view results, collect rewards and prepare for the next Regatta.

How do I Participate in a Regatta?[]

  • Be a member of a co-op.
  • You can join a co-op and start racing at any time.
  • Tip: Join a co-op around your town level because tasks available will be based on the average co-op level.

How do I Opt Out/In of a Regatta?[]

  • You can no longer opt-out of a Regatta. Once you create/join a co-op, you must participate.
  • The opt-out toggle has been removed in the new Regatta.

Leaving a Co-op After the Regatta Starts[]

  • If players leave during a regatta race while their status was 'racing' your co-op will not lose any points earned; however, if the player(s) left before finishing all tasks it will put your co-op at a disadvantage.
  • All incomplete tasks and their associated points are forfeited, even if they re-join the co-op.
  • Points earned from players who are kicked out of the co-op will remain.

What if No Members are Racing in the Regatta?[]

  • If all members in the co-op opt out of the race, then your co-op will be demoted at the end of the regatta week.

Restrict player from Regatta[]

  • The ability to restrict other co-op members from participating in regattas has been removed.

Reserving Tasks[]

The ability of reserving tasks has been removed in the new regatta format.

Task types[]

  • Mysterious, combo, hot tasks and relay tasks have all been removed.

Regatta Tasks[]

Regatta Tasks v2

Task Points[]

Plan well, take your time and try to complete tasks worth the most points over the 7 days of the regatta.

  • Each task is worth 'x' amount of points ranging from 73 (Minimum) to 150 (Maximum) points - 'x' is indicated by points icon .
  • Each task also carries 'y' points that can be spent in yacht club, seasonal tasks are worth more points, up to 19, more info here Yacht Club Tokens - 'y' is indicated by the token icon .
  • Each task has an associated time limit and task's target needs to be achieved within an allotted time - some tasks last until the end of the race, for example, planes and trains

Example: Wooden League

  • There are 7 tasks available in Wooden League.
  • The maximum amount of points you're able to get is 150 x 7 x 7 tasks = 7350 points.
  • You can buy 1 extra task per day for 10 T-cash which brings the total points to 8400 for 1 member.

Task Information[]

Any member ranked elder, co-leader, or leader in the co-op is able to dump tasks from the task board. All 12 tasks on the board are common for everyone in the co-op racing that week and are done individually. Tasks are randomly generated, each with a set probability of appearing depending on the length of the task. Any task that is started or dumped from the board by a member will refresh randomly.

Match-3 tasks, when present on the board, take fixed 6 positions. They potentially carry 140 and 150 points tasks and as such are highly desirable. However, not all events are available to all players meaning that some players will not be able to get that opportunity

  • Important: You must complete the level of match-3 for things (rockets, dynamite, rainbow balls, etc) to count.
  • Tip: Setting a range like 125-150 point tasks for everyone to aim for is a good strategy.
  • Tip: Have everyone check the task board and dump low point tasks when they appear.
  • Tip: Dumping low point tasks quickly is key to get a good start when everyone needs a task.
  • Tip: Mini event based tasks are often desirable, but they often have very small time limits so choose them with caution. Task that timeouts will count towards your max number of tasks and will bring 0 points. That being said, mini events often have x2 prizes that can halve the requirements for finishing the task so you can attempt to time that prize appropriately.

Dumping a task from the task board:

  • The trash can is blue .
  • Refers to removing a task from the board without taking (starting) it.
  • These tasks don't count towards the number of tasks you are allowed to do (i.e. 7 in Wooden League, 15 in Golden League).
  • Near the end of the race members with tasks leftover doing difficult tasks may want to dump them; this can allow them to complete easier or shorter tasks in the remaining time.
  • The duration you need to wait after each dump increases. It takes 10 minutes for the task to refresh after the first dump, all the way to 2 hours on or after the 12th dump. See table below. The duration will be reset to 10 minutes on the next day (12noon UTC).
Pick up task Time to refresh
Cash
to refresh instantly
(Any task) 5m 1
Dumped task No: Time to refresh
Cash
to refresh instantly
1 10m 2
2 20m 3
3 30m 4
4 40m 5
5 50m 5
6 1h 6
7 1h10m 7
8 1h20m 7
9 1h30m 8
10 1h40m 8
11 1h50m 9
12+ 2h 9

Dumping a task after starting it:

  • Forfeits/fails the task and the trash can is red .
  • These tasks count towards the number of tasks you are allowed to do and you will not earn points.
  • Costs your co-op points since you have one fewer task
  • You may need to dump a task if you are unable to complete the task for some reason so that you have more time to do other tasks

Task times out:

  • This task is forfeited/failed. Most often happen with crop and Mini event based tasks, but can happen with most task categories
  • These tasks count towards the number of tasks you are allowed to do and you will not earn points.
  • Costs your co-op points since you have one fewer task
  • If you are certain the task will time out, you might just dump it earlier and like that have more time to dedicate to other tasks

Types of Tasks and Tips[]

Township_Series-_Regatta_Strategies

Township Series- Regatta Strategies

Full list of maximum points tasks available here: Regatta Maximum Points Tasks

Note: This information in this section is out of date. More information is being collected.

Difficulty Rating: [★] = Least Time 🠚 [★★★★★] = Most Time
Using boosters is optional, though it's recommended in order to complete some tasks much faster.

Play # times at the House of Luck. [★]
Example: Play 5 times at the House of Luck.

  • Time: seconds. Missing Clovers: 15s to end of Regatta.
  • Save 25+ clovers at all times.
  • You can save up to 100 letters in the Town Hall and 50 clovers in the House of Luck. You can also buy clovers at HOL.

Excavate # units of ore in the mine. [★]
Example: Excavate 58(?) units of ore in the mine.

  • Time: 5m to 20m. Missing Tools: 2h to end of Regatta.
  • Get and save mining tools from trains. At least 75-100 pickaxes and 20-40 dynamite and TNT. You can get tools from trains, Co-op requests and from market dealer.
  • You can mine in advance and leave a bunch of ores to collect after starting the task.
  • Booster: The See the Light booster will help you use your tools in the most efficient way by showing you the location of ore.

Feed # farm animals. (Exclude mushroom) [★★]
Example: Feed 125(?) farm animals.

  • Time: 1h to 4h. (76-80 animals to start then 18 cows x3)
  • Feed cows as soon as possible and prepare/buy some feed in advance.
  • Buy extra farm animals/buildings if available
  • You might want to feed only your cows and chickens and leave other animals so that you can potentially work on tasks related to them - e.g. task for collecting wool, honeycombs, bacon, feathers, seaweed. If you are working on specific animals feeding, Advanced Farming booster will double the amounts animals produce
  • Use banana bread to feed the ducks (salmon for otters) for the fastest feeding.
  • Milkshakes, Cupcakes, Gingerbread and Bacon & Eggs are a good way of using up all the animal products.

Fill # Helicopter Orders. [★★]
Example: Fill 25(?) helicopter orders.

  • Time: 5m to 1h. (30m to refresh an order, 9 orders max).
  • Dump difficult orders and keep a bunch of easy ones to get a good head start.
  • A good time to start is when your barn is full and market refreshes soon.
  • Right after sending a helicopter, go to any other town then back to your town. Your helicopter will have returned.
  • Buying many market boxes to have more purchasable goods helps to fill orders faster.
  • Booster: The Record Demand booster will decrease orders appearing time by 80%.
  • Booster: The Vibrant Market booster will reduce market refresh times by 50% for faster order filling.

Harvest # crop(s) fields. [★★★]
Example: Harvest 600(?) wheat fields (or 144 rubber fields).

  • Time: 10m to 30h. Booster: 3m36s to 9h. (122 fields max. 5 max wheat fields to 1 max silk field).
  • Avoid taking cacao, rubber and silk task because they need about a day to complete. Dump them if you are elder or (co-)leader.
  • You can plant a few fields of crops you may need later, but most fields should be the tasks crops.
  • Plant all the crops in advance.
  • You do not need to hold the crops in your barn. Sell, help, or make Regatta products with extras.
  • Booster: Super Harvest booster and Rich Fields booster is very helpful for these tasks to finish in time.

Bring # island goods from an island. [★★★]
Example: Bring (21 bananas/10 coconuts)(?) from Tropica Isle.

  • Time: 1s to 18h. Max upgrade: 1s to 9h. Max upgrade with booster: 1s to 4h30m.
  • Instant (4 ships, x3 goods): Olives (12), coconuts (10), and shrimps (8). You can prepare for these tasks in advance.
  • Reducing the time for ships to return at the Academy of Industry will help to complete this task faster.
  • Increasing probabilities for 2nd goods like Olives also helps when not using ingots.
  • Have all 4 boats ready in advance with items you need to bring from the islands.
  • For olives/coconut/shrimp task, send off ships with ingots can give you 3 of all goods, and finish them in 1 trip.
  • Booster: The Smart Navigation booster will decrease ship travelling time by 50%.

Fill # zoo orders at the Zoo. [★★★★]
Example: Fill 11(?) zoo orders by loading all of the baskets in them.

  • Time: 1m to 1d 9h.
  • Always check if you have necessary goods to complete orders. Start producing the required goods at factories and buy goods at the City Market if available before picking this task.
  • Use 3 days to ask for help on all zoo orders before you pick the task. Then, clear the zoo orders after you pick this task. This can help you have 8 orders completed immediately.
  • Always pick the task only when you have all 8 Orders at the Zoo Order Board
  • When you have 8 orders ready to go, new orders appear every 3h or you can speed it up for 7 TCash. Meaning for 21 TCash you can have all 3 remaining orders available.
  • Booster: The Vibrant Market booster will reduce market refresh times by 50% for faster order filling.

Collect # of animal produce. [★★★★]
Example: Collect 55(?) eggs.

  • Time: 4h to 14h. Booster: 2h to 7h.
  • Prepare/buy feed ahead of time and save some in the barn.
  • Have eggs or any animals produce ready to be collected in advance.
  • Booster: The Advanced Farming booster also helps to complete this task faster.

Produce and collect # units of factory products. [★★★★]
Example: Produce and collect 10(?) units of strawberry jam.

  • Time: 1s to 5h. (5 floor lamps to 18 bagels).
  • Instant (8 Shelves): Wallpaper, cheesecake, chili sauce, table, tyrolean hats, sneakers, modeling clay, warm boots, rice noodle, floor lamp, and frypan. You can prepare these tasks in advance.
  • Make sure to have and/or prepare all the ingredients beforehand.
  • You can prepare items to sit on shelves ahead of time, but have to wait for the right task.
  • Booster: The High-Speed Production booster for factories is useful to help complete this task.

Send # fully loaded airplanes. [★★★★★]
Example: Send 4(?) fully loaded planes.

  • Time: 15h to 20h. (3 or 4 planes).
  • Have 1 plane fully loaded and ready to take off, so you'll be 1 step ahead to send off another 3.
  • View the goods quantities for the next airplane will help you prepare them.
  • Hire the dealer at city market to help you get the goods required.
  • Booster: The Busy Trade booster will help you get the goods you need from the dealer.

Send # trains. [★★★★★]
Example: Send 11(?) trains.

  • Time: 16h to 20h. Max upgrade: 8h to 10h. Least time with booster: 4h to 5h. (Max train time: 5h, upgraded 50%: 2h30m).
  • Reducing the time for all 3 trains at the Academy of Industry will help to complete this task faster.
  • Have 3 trains waiting in the station to be sent off, so there's only 8 left to finish the task.
  • Hire the dealer at city market to help you get the goods required.
  • Booster: The Busy Trade booster will help you get the goods you need from the dealer.
  • Booster: The Shortcut booster can decrease train travel time.

Regatta Event Mini-Game Tasks[]

Highest points are now 140 and 150. Examples are:

  • They take the top 6 spots on the regatta board. High point tasks - 140 and 150 are in the same 3 places.
  • These tasks bring a lot of points but, if you are not proficient enough, might end up with a timeout and result in 0 points so choose with care.
  • There are often additional prizes with these types of tasks, x2 that will halve regatta requirements while active. It is a good idea to try to time this so you take maximum advantage.
  • Not all players have same mini games available meaning some players might not be able to play there tasks.
  • 150 tasks carry more point than a relay so they are more advantageous for a team during relay season.

Regatta Competition[]

The details of the new regatta is being worked out. Please update this section as required. 

Your co-op is competing against other co-ops who may or may not have the same number of members racing.

  • Chests are rewarded the moment the required amount of points is reached. There is no need to wait for the end of the regatta week. Example of rewards in chests:
    • 10m , 10
    • 2 , 2 ,
    • 10m , 4
    • 2 , 1 , 20
  • If you join the regatta after co-op members have already collected some chests, you will not receive rewards for previously collected chests.
Regatta Competition

Competition Ranks and Rewards[]

The ranks are determined by two factors: total points and time spent. The co-op with higher total points will have higher ranks. When the total points are equal, the team finishing first will have a higher rank.
Dumping tasks has no effect on the race results position of the co-op.

Rewards Co-ops finish the top 3 are rewards with yet another chest at the end. Example rewards include:

  • First place: 1 , 4 , 3 , 3 , 15 , 150
  • Second place: 2 , 3 , 2 , 12 , 100
  • Third place: 1 , 1 , 1 , 6 , 60

League Promotion

  • 3 Co-ops in the top 3
  • Co-ops are promoted to the next league, except if already in Golden League, then the co-op will stay in the league unless you finish in the bottom 3
  • Rewards: Fantastic rewards

League Demotion

  • 3 Co-ops at the bottom
  • Co-ops are demoted a league
  • Rewards: Some small rewards

Regatta Leagues[]

Leagues show the progress your co-op is making in regattas, and there are five of them to spice up the competition between co-ops. Co-ops compete in leagues. Based on regatta results, your co-op can be promoted or demoted between leagues according to the competition information above.

Regatta Leagues

Types of Leagues (30 Member Co-ops)[]

Wooden League - 7 Tasks + 1 Extra Task, 5 Rewards
Total Tasks (No T-cash): 7 Tasks x 30 Members = 210 Tasks
Total Tasks (+ T-cash): 8 Tasks x 30 Members = 240 Tasks
Total Points (No T-cash & Max Points): 945 Points x 30 Members = 28350 Points
Total Points (+ T-cash & Max Points): 1080 Points x 30 Members = 32400 Points

Copper League - 9 Tasks + 1 Extra Task, 6 Rewards
Total Tasks (No T-cash): 9 Tasks x 30 Members = 270 Tasks
Total Tasks (+ T-cash): 10 Tasks x 30 Members = 300 Tasks
Total Points (No T-cash & Max Points): 1215 Points x 30 Members = 36450 Points
Total Points (+ T-cash & Max Points): 1350 Points x 30 Members = 40500 Points

Steel League - 11 Tasks + 1 Extra Task, 7 Rewards
Total Tasks (No T-cash): 11 Tasks x 30 Members = 330 Tasks
Total Tasks (+ T-cash): 12 Tasks x 30 Members = 360 Tasks
Total Points (No T-cash & Max Points): 1485 Points x 30 Members = 44550 Points
Total Points (+ T-cash & Max Points): 1620 Points x 30 Members = 48600 Points

Silver League - 13 Tasks + 1 Extra Task, 8 Rewards
Total Tasks (No T-cash): 13 Tasks x 30 Members = 390 Tasks
Total Tasks (+ T-cash): 14 Tasks x 30 Members = 420 Tasks
Total Points (No T-cash & Max Points): 1755 Points x 30 Members = 52650 Points
Total Points (+ T-cash & Max Points): 1890 Points x 30 Members = 56700 Points

Golden League - 15 Tasks + 1 Extra Task, 9 Rewards
Total Tasks (No T-cash): 15 Tasks x 30 Members = 450 Tasks
Total Tasks (+ T-cash): 16 Tasks x 30 Members = 480 Tasks
Total Points (No T-cash & Max Points): 2025 Points x 30 Members = 60750 Points
Total Points (+ T-cash & Max Points): 2160 Points x 30 Members = 64800 Points

Global Top Ranking[]

Regatta Ranking Global Top
This feature is only available to golden league co-ops.

After finishing the first Golden League race your co-op joins the global top ranking leaderboard. The ranking is based on the total score earned by the co-op during the entire regatta.

  • Dumped tasks are no longer counted against the co-op
  • Improve your co-op performance will get you a better rank (can be viewed by tapping co-op > Co-op stats) and have a chance to get into the leaderboard to get reward.

The Ranking tab lists the global top 200 co-ops with highest score in the regatta, as well as the country specific top 200. Each member in the Global top 20 co-ops will be awarded 30-75 T-cash (depending on the rank) at the end of the season. It displays the most active and top performing co-ops in the world.

  • If your co-op is demoted to a lower league, your ranking will be reset!

Store[]

The Yacht Club has been replaced by the Store. Items can be purchased by tokens . There is a cap of 2,000 tokens allowed.

  • There are 12 slots in the store.
    • The first four are open to Wooden League or above (ie all players)
    • Slots 5 and 6 are Copper or above
    • Slots 7 and 8 are Steel or above
    • Slots 9 and 10 are Silver and Golden Leagues
    • Slots 11 and 12 are Golden League only

Items available varies from regatta seasons to seasons. They include:

  • Match-3 unlimited lives and power-ups: , , ,
  • Match-3 boosters: , ,
  • Building materials: , ,
  • Barn materials: , ,
  • Mining Tools: , ,
  • Coupons
  • Boosters from Laboratory

If you buy all offers in the shop, they will become available again after some time for repurchase, but at a double price. However, some items are unique and can only be purchased once.

Legendary Yachtsman Achievement[]

Legendary Yachtsman Achievement
Legendary Yachtsman Achievement 2

See Also[]

Video[]

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