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Township Wiki



You can speed up things in Township using T-cash depending on the length of time to finishing, so that you don't need to wait.

Things you can speed up include:
Crops, factory goods, helicopter, trains, airplane, ships, refresh market offers, building community buildings, building factories, building houses, building special buildings, land expansions, zoo enclosures, zoo expansions, upgradable decorations, etc.

  • Note: The data below may be incorrect. Feel free to comment below if you know the correct time.


Cash needed to speed up crops[]

  • During Professor's Experiments Event (July 2020), gold pass users who have obtained two minutes perk can complete crops early for free when there is only two minutes left (later for wheat) for that crop to be finished.
Cash needed to speed up 1 crop
Cash
Remaining Time
1 < 5m
2 < 13m
3 < 28m
4 < 35m
5 < 50m
6 <1h 5m
7 < 1h 20m
8 < 1h 30m
9 < 2h ✅
10 < 2h 30m ✅
11 < 3h
12 < 3h 30m
13 < 4h
14 < 4h 30m
15 < 4h 45m
16 < 5h 30m
17 < 6h 15m
18 < 7h
19 < 8h
20 ?
21 < 8h 30m
22 < 10h
23 < 11h 30m
24 < 12h
25 ?
26 < 14h 30m
27 < 15h

Cash needed to speed up factory goods[]

  • During Professor's Experiments Event (July 2020), gold pass users who have obtained two minutes perk can complete factory goods early for free when there is only two minutes left (later for bread) for that good to be finished.
Cash cost for speeding up factory goods
Cash
Remaining Time
1 < 5m
2 < 13m
3 < 28m
4 < 35m
5 < 51m (Time may vary)
6 < 55m (Time may vary)
7 < 1h 5m (Time may vary)
Goods produced using longer time: 1h 15m
8 < 1h 30m
9 < 2h ✅
10 < 2h 30m ✅
11 < 3h ✅
12 < 3h 30m ✅
13 < 4h
14 < 4h 30m
15 < 5h
16 < 5h 30m
17 < 6h

Cash needed to speed up buildings[]

Cash needed for speeding up building time
Cash
Remaining Time
1 < 5m
2 < 13m
3 < 25m
4 < 50m
5 < 1h 20m
8 < 2h
11 < 3h
14 < 4h
17 < 5h 30m
20 < 8h 30m
23 < 11h 30m
26 < 14h 30m
29 < 17h 30m
32 < 21h 30m
35 < 1d 1h 30m
39 < 1d 7h 30m
43 < 1d 13h 30m
46 < 1d 19h 30m
49 < 2d 3h 30m
52 < 2d 11h 30m
55 < 2d 19h 30m
58 < 3d 5h 30m
61 < 3d 15h 30m
64 < 4d 1h 30m
67 < 4d 13h 30m

Cash needed to speed up trains/airplanes[]

Cash needed for speeding up train/airplane
Cash
Remaining Time
1 1s-5m
2 5m-13m
3 13m-25m
4 25m-50m
5 50m-1h
6 1h-2h
7 2h-3h
8 3h-4h
9 4h-5h

Cash needed to speed up helicopter orders/regatta tasks[]

Cash needed for speeding up 30m items
Cash
Remaining Time
1 < 5m
2 5m-12m59s
3 13m-24m59s
4 25m-30m

Cash needed to speed up ships[]

Cash cost for speeding up ships
Cash
Remaining Time
2 < 5m
4 < 13m
6 < 28m
8 < 35m
10 < 51m
12 < 55m
14 < 1h 5m
16 < 1h 30m
18 < 2h
20 < 2h 30m
22 < 3h
24 < 3h 30m
26 < 4h
28 < 4h 30m
30 < 5h
32 < 5h 30m
34 < 6h
36 < 7h
38 < 8h
40 < 9h

Cash needed to speed up city market offer[]

Cash cost for speeding up city market offers
Cash
Remaining Time
1 < 8m
2 < 22m
3 < 35m
4 < 55m
5 < 1h30m
6 < 3h
7 < 4h30m
8 < 6h

Cash needed to speed up zoo board orders[]

Cash cost for speeding up zoo board orders
Cash
Remaining Time
1 < 6m
2 < 13m
3 < 25m
4 < 59m
5 < 1h29m
6 < 1h59m
7 < 3h

Cash needed to speed up tool exchange[]

Cash cost for speeding up tool exchange
Cash
Remaining Time
1 < 6m
2 < 12m
3 < 25m
4 < 30m
5 < 50m
6 < 1h
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